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Extensible Markup Language  |  2007-01-25  |  4.5 KB  |  127 lines

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Stream name="Stream">
  3.   <cog name="cog" CogID="TrapCog">
  4.     <string name="cogname" />
  5.     <comp name="Positional" CompID="1">
  6.       <vector name="Position">
  7.         <real name="x">0</real>
  8.         <real name="y">0</real>
  9.         <real name="z">0</real>
  10.       </vector>
  11.       <vector name="Velocity">
  12.         <real name="x">0</real>
  13.         <real name="y">0</real>
  14.         <real name="z">0</real>
  15.       </vector>
  16.       <quat name="Orientation">
  17.         <real name="x">0</real>
  18.         <real name="y">0</real>
  19.         <real name="z">0</real>
  20.         <real name="w">1</real>
  21.       </quat>
  22.       <uint name="BoundingType" type="BoundingType">1</uint>
  23.       <bool name="Visible">true</bool>
  24.     </comp>
  25.     <comp name="ParticleComp" CompID="3">
  26.       <bool name="Transform">false</bool>
  27.       <bool name="ExhaustDeath">false</bool>
  28.       <list name="EmitterFiles" type="file" size="0" />
  29.       <list name="SystemFiles" type="file" size="0" />
  30.     </comp>
  31.     <comp name="Model" CompID="4">
  32.       <file name="ModelFileName">Models\LaserTrap.GMF</file>
  33.       <file name="ShadowFileName" />
  34.       <int name="ShadowType">0</int>
  35.       <real name="ShadowSize">0</real>
  36.       <real name="Scale" max="5" min="0.1" inc="0.1">2</real>
  37.       <color name="ModelColor">
  38.         <real name="Red">1</real>
  39.         <real name="Green">0</real>
  40.         <real name="Blue">0</real>
  41.         <real name="Alpha">1</real>
  42.       </color>
  43.       <string name="FileShader" type="shader">Basic</string>
  44.       <list name="Materials" type="file" size="1">
  45.         <file name="Material">Materials\LaserTrapMat.xml</file>
  46.       </list>
  47.       <bool name="AnimationActive">true</bool>
  48.       <uint name="CurAnimation">0</uint>
  49.       <real name="CurTime">0</real>
  50.       <real name="AnimationRate">1</real>
  51.       <bool name="LoopAnimation">true</bool>
  52.       <list name="FileAnimations" type="file" size="0" />
  53.     </comp>
  54.     <comp name="SoundPlayer3D" CompID="21">
  55.       <file name="SoundSetFile">SoundSets\LaserTrapSet.xml</file>
  56.     </comp>
  57.     <comp name="TrapData" CompID="101">
  58.       <string name="Name">laser</string>
  59.       <real name="Max HP">40</real>
  60.       <real name="Max Charge">10</real>
  61.       <real name="Recharge Rate">0.5</real>
  62.       <string name="BehaviorName">LaserTurret</string>
  63.       <real name="ActivatingTime">1</real>
  64.       <real name="ResetingTime">2.5</real>
  65.       <real name="gfxTime1">0</real>
  66.       <real name="gfxTime2">0</real>
  67.       <real name="EffectMagnitude">10</real>
  68.       <int name="StatusEffectType" type="EffectState">1</int>
  69.     </comp>
  70.     <comp name="RegionComp" CompID="55">
  71.       <real name="UpdateFrequency">0.25</real>
  72.       <bool name="autoUpdatePosition">true</bool>
  73.       <bool name="IgnoreNonPhysicalObjects">true</bool>
  74.       <uint name="BoundingType" type="BoundingType">0</uint>
  75.       <real name="SphereRad">32</real>
  76.       <vector name="IntialPosition">
  77.         <real name="x">0</real>
  78.         <real name="y">0</real>
  79.         <real name="z">0</real>
  80.       </vector>
  81.       <vector name="OffsetPosition">
  82.         <real name="x">0</real>
  83.         <real name="y">0</real>
  84.         <real name="z">0</real>
  85.       </vector>
  86.       <vector name="MinBoxExtents">
  87.         <real name="x">0</real>
  88.         <real name="y">0</real>
  89.         <real name="z">0</real>
  90.       </vector>
  91.       <vector name="MaxBoxExtents">
  92.         <real name="x">0</real>
  93.         <real name="y">0</real>
  94.         <real name="z">0</real>
  95.       </vector>
  96.     </comp>
  97.     <comp name="TileComp" CompID="103">
  98.       <int name="widthSize">2</int>
  99.       <int name="depthSize">2</int>
  100.       <real name="objectSub_Height">10</real>
  101.       <bool name="IsPassable">true</bool>
  102.       <bool name="displaceTerrain">true</bool>
  103.     </comp>
  104.     <comp name="CollisionComp" CompID="51">
  105.       <real name="Restitution">1</real>
  106.       <bool name="CollideWithHeightmap">false</bool>
  107.       <bool name="UseFriction">false</bool>
  108.       <real name="StaticFriction">0.5</real>
  109.       <real name="KineticFriction">0.5</real>
  110.       <bool name="UseHeightmapCollision">false</bool>
  111.       <bool name="UseObjectCollision">false</bool>
  112.     </comp>
  113.     <comp name="HudDisplay" CompID="14">
  114.       <vector name="Size">
  115.         <real name="x">8</real>
  116.         <real name="y">3.2</real>
  117.         <real name="z">1</real>
  118.       </vector>
  119.       <vector name="Offest">
  120.         <real name="x">0</real>
  121.         <real name="y">10</real>
  122.         <real name="z">0</real>
  123.       </vector>
  124.       <int name="Style">122552729</int>
  125.     </comp>
  126.   </cog>
  127. </Stream>